Gear Of War 4 si appresta a essere realmente un primo bench delle capacità di queste nuove architetture, se sarà ben ottimizzato, ed è un se enorme.
Dynamic resolution scaling
Enable async compute
Enable tiled resources
Lock/unlock frame limit
Disable vsync
Field of view
Display performance stats
Character texture detail
World texture detail
Effects texture detail
Lighting texture detail
Texture filtering (up to 16x anisotropic)
Anti-aliasing quality
Temporal AA sharpening
Foliage draw distance
World level of detail
Character level of detail
Motion blur quality
Motion blur intensity
Light shaft quality
Light scattering quality
Lens flare quality
Bloom quality
Shadow quality
Capsule shadow quality
Screen space shadow quality
Ambient occlusion quality
Ambient occlusion intensity
Post process quality
Screen space reflections
Enable environment reflections
Enable refractions
Particle spawn rate
Sharpening
Tutto quello che sarà disponibile con dettaglio Insane.
Tiled Resource peraltro con il solo pascal in Tier 3.