Hessein2
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Re: Far Cry 4 Discussione Ufficiale.
Ok da quello che ho visto con la 750 1gb (e config a lato) dovrei riuscire a farlo girare decentemente,o no?Ti riporto quanto scritto qui:
Far Cry 4 Graphics, Performance & Tweaking Guide | GeForce
Under the hood, the Dunia 2 engine requires at least 1GB of video memory (VRAM) to run at minimum settings according to the official system requirements. In our testing, however, we saw the lowest texture setting using 2GB of VRAM. Curious, we measured the amount of VRAM used at 1920x1080 at each detail level, with max settings and SMAA enabled, after a 5 minute fixed path drive taking in several of Kyrat's sights:
[TABLE="align: center"]
[TR]
[TD]Texture Quality
[/TD]
[TD="width: 60%, bgcolor: #14171a"]VRAM Usage (1920x1080)[/TD]
[/TR]
[TR]
[TD="bgcolor: #14171a"]Ultra[/TD]
[TD="bgcolor: #14171a"]3GB[/TD]
[/TR]
[TR]
[TD="bgcolor: #14171a"]Very High[/TD]
[TD="bgcolor: #14171a"]2.7GB[/TD]
[/TR]
[TR]
[TD="bgcolor: #14171a"]High[/TD]
[TD="bgcolor: #14171a"]2.5GB[/TD]
[/TR]
[TR]
[TD="bgcolor: #14171a"]Medium[/TD]
[TD="bgcolor: #14171a"]2.2GB[/TD]
[/TR]
[TR]
[TD="bgcolor: #14171a"]Low[/TD]
[TD="bgcolor: #14171a"]2GB[/TD]
[/TR]
[/TABLE]
Lowering the resolution to 1280x720 and running the tests again yielded the same results, while running at 3840x2160 had us pegged at 4GB usage on a GeForce GTX 980 at all detail levels. Testing further at 4K, the addition of 4x TXAA caused unmistakable VRAM stuttering, whereas 2x TXAA ran without issue, with no extra LoD'ing or pop-in visible.