Hey everyone,
Patch 1.2 is out now for The Last of Us Part II Remastered!
This update contains a variety of bug fixes based on player feedback. We've addressed issues related to mouse and keyboard controls, fixed various visual bugs and improved DLSS Frame Generation when the option is enabled in the launcher.
Completing No Return Challenges now rewards the associated weapon skins, and we've included various crash fixes, UI and localization bug fixes and more. Check out the patch notes below for the full details.
The teams at Nixxes and Naughty Dog are keeping a close eye on player feedback and crash reports and are working on additional updates with more bug fixes and improvements.
Thank you all for playing The Last of Us Part II on PC and sharing your feedback with us!
Release Notes - 1.2.10416.0553
- Addressed a bug where players were unable to fire weapons on the first mouse click, after using the mouse to restart a checkpoint.
- Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
- Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
- Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
- Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
- Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
- Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
- Resolved a bug that could cause Direct3D Invalid Call crashes.
- Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
- Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
- Updated AMD FidelityFx to version 1.1.3 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
- Addressed a bug where pressing 'Reset to Default' in the Graphics menu would cause the preset to incorrectly appear as 'Custom'.
- Various fixes for visual bugs in ultrawide cinematics.
- Various stability improvements.
- Various localization fixes.
- Various UI bug fixes.