UFFICIALE Dark Souls

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Ciao a tutti ragà io su steam ho dark soul prepare to die, ho applicato la patch dsfix 2.2 per sbloccare gli fps che erano fermi a 30... solo che ora quando apro il gioco me lo visualizza in questo modo:

Visualizza allegato 96379

come si può risolvere? (la risoluzione è impostata a 1920x1080)

dato che nessuno andrà a guardà la pagina precedente lo riscrivo qua LOL
 
ricontrolla il file ini, devi aver sbagliato qualcosa. rivedi anche le istruzioni per installare il fix. Ci sono delle cose da disabilitare in game.

ciao attualmente il file .ini è configurato così:

# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0


# AA type
# either "SMAA" or "FXAA"
aaType SMAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60


se ti và di darci un occhiata te ne sarei grato, non ho toccato nessuno di questi parametri se non quello per gli fps.....
 
ciao attualmente il file .ini è configurato così:

# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0


# AA type
# either "SMAA" or "FXAA"
aaType SMAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60


se ti và di darci un occhiata te ne sarei grato, non ho toccato nessuno di questi parametri se non quello per gli fps.....

usa questo
# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0


# AA type
# either "SMAA" or "FXAA"
aaType SMAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 1


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

quando sei in game prova ad abilitare/disabilitare window mode, vedi cosa succede ;)

- - - Updated - - -

ciao ma è vero che sta per uscire il secondo capitolo?
Si, e sarà fantastico. Dal punto di vista grafico è stata migliorata l'illuminazione ambientale. esce il 13 marzo
 
Ragazzi qualcuno che vuole fare co-op? Ho finito il gioco 2 volte e ora ho nuova storia normale con pg livello 4!
 
usa questo
# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0


# AA type
# either "SMAA" or "FXAA"
aaType SMAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 1


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

quando sei in game prova ad abilitare/disabilitare window mode, vedi cosa succede ;)

allora con il tuo file il gioco non mi si avvia neanche, mettendo in windows mode con il mio file il risultato è questo XD:
bahghhh.webp
 
È il porting più schifoso che ho mai visto,senza bloccare il frame secondo me gli fps schizzano a 300 :lol:

al primo avvio appena ho visto 30 fps mi son detto: eccoci,un altro porting di ehm... Vabbè lasciamo stare....
 
Basta togliere l'antialising !

risolto grazie mille *___* ma perchè fà così con l'antialiasing attivo?

un ultima cosa dato che il gioco mi dice tipo " PREMERE A PER APRIRE " come se io usassi il controller dell'xbox, non è possibile mettere che mi dice premere Q anzichè A dato che i tasti della tastiera ovviamente non corrispondono a quelli del controller...
 
Ultima modifica:
Ciao a tutti ragà io su steam ho dark soul prepare to die, ho applicato la patch dsfix 2.2 per sbloccare gli fps che erano fermi a 30... solo che ora quando apro il gioco me lo visualizza in questo modo:

Visualizza allegato 96379

come si può risolvere? (la risoluzione è impostata a 1920x1080)

se non sbaglio devi disabilitare l'aa e il blur

edit: ops ti avevano già risposto, mi aveva portato alla pagina 2
 
se non sbaglio devi disabilitare l'aa e il blur

edit: ops ti avevano già risposto, mi aveva portato alla pagina 2

gentilissimo per caso sai anche dirmi la soluzione a questo:
un ultima cosa dato che il gioco mi dice tipo " PREMERE A PER APRIRE " come se io usassi il controller dell'xbox, non è possibile mettere che mi dice premere Q anzichè A dato che i tasti della tastiera ovviamente non corrispondono a quelli del controller...
 
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