salve ho un problema il gioco mi gira benissimo,ma improvvisamente mi appare una finestra con questa scritta,premetto ke ho abbassatto tutti i settaggi al minimo,riprovato 100 volte,riavviata missione e persino gioco,ma quando arrivo li mi appare tale scritta:----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
Creating Direct3D queries...
Setting initial state...
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1453 MB.
DirectX reports 1024 MB of video memory and 1453 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.
Reading profile for controller 0
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating for controller #0 without saving.
--- Common Initialization Complete ---
Working directory: C:\Documents and Settings\domenico\Desktop\call of duty 6\[PC FULL ITA] Call of Duty
Modern Warfare 2 - Lord Spectre\[PC FULL ITA] Call of Duty Modern Warfare 2 - Lord Spectre
Socket error: select, 10093
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
Waited 2682 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Couldn't resolve iw.net ip server hostname.
Found no UPNP devices to query
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Save Message First Frame Shown: 6674
Couldn't resolve iw.net ip server hostname.
Unknown command "Updatedvarsfromprofile"
Setting difficulty level to "1", from profile on controller #0.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Committed save not available. Reason: No committed save in memory.
Committed save not available. Reason: No committed save in memory.
------ Server Initialization ------
Server: oilrig
Clearing all co-op frame times
----- R_Init -----
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1426 MB.
DirectX reports 1024 MB of video memory and 1426 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Unloaded fastfile ui
Loading fastfile oilrig
Save Message First Frame Shown: 21763
Waited 4253 msec for asset 'maps/oilrig.d3dbsp' of type 'col_map_sp'.
Committed save not available. Reason: committed game checksum 0 doesn't match needed checksum
853969921.
Loading save from device.
Opening save filename: "save\oilrig.svg"
Save game build number: 159 latest Fri Nov