UFFICIALE Call Of Duty: Modern Warfare 2

Pubblicità
non trovo il catalyst... strano
comunque i drivers li ho aggiornati quando sono passato a 7 un mese fa... non so come mai non ci sia più, su vista lo avevo
 
non trovo il catalyst... strano
comunque i drivers li ho aggiornati quando sono passato a 7 un mese fa... non so come mai non ci sia più, su vista lo avevo

Cosa c'entra se su Vista lo avevi!? :lol::lol::lol:
Allora, te li vuoi scaricare sti maledetti drivers e fare come di dico? :asd:
Altrimenti stiamo qua anni....
 
salve ho un problema il gioco mi gira benissimo,ma improvvisamente mi appare una finestra con questa scritta,premetto ke ho abbassatto tutti i settaggi al minimo,riprovato 100 volte,riavviata missione e persino gioco,ma quando arrivo li mi appare tale scritta:----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
Creating Direct3D queries...
Setting initial state...
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1453 MB.
DirectX reports 1024 MB of video memory and 1453 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps

------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.

Reading profile for controller 0
GamerProfile - Updating vars for controller #0.

GamerProfile - Updating vars for controller #0.

GamerProfile - Updating for controller #0 without saving.

--- Common Initialization Complete ---
Working directory: C:\Documents and Settings\domenico\Desktop\call of duty 6\[PC FULL ITA] Call of Duty
Modern Warfare 2 - Lord Spectre\[PC FULL ITA] Call of Duty Modern Warfare 2 - Lord Spectre
Socket error: select, 10093
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
Waited 2682 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Couldn't resolve iw.net ip server hostname.
Found no UPNP devices to query
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Save Message First Frame Shown: 6674
Couldn't resolve iw.net ip server hostname.
Unknown command "Updatedvarsfromprofile"
Setting difficulty level to "1", from profile on controller #0.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Committed save not available. Reason: No committed save in memory.
Committed save not available. Reason: No committed save in memory.
------ Server Initialization ------
Server: oilrig
Clearing all co-op frame times
----- R_Init -----
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1426 MB.
DirectX reports 1024 MB of video memory and 1426 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Unloaded fastfile ui
Loading fastfile oilrig
Save Message First Frame Shown: 21763
Waited 4253 msec for asset 'maps/oilrig.d3dbsp' of type 'col_map_sp'.
Committed save not available. Reason: committed game checksum 0 doesn't match needed checksum
853969921.
Loading save from device.
Opening save filename: "save\oilrig.svg"
Save game build number: 159 latest Fri Nov
 
salve ho un problema il gioco mi gira benissimo,ma improvvisamente mi appare una finestra con questa scritta,premetto ke ho abbassatto tutti i settaggi al minimo,riprovato 100 volte,riavviata missione e persino gioco,ma quando arrivo li mi appare tale scritta:----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
Creating Direct3D queries...
Setting initial state...
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1453 MB.
DirectX reports 1024 MB of video memory and 1453 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps

------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.

Reading profile for controller 0
GamerProfile - Updating vars for controller #0.

GamerProfile - Updating vars for controller #0.

GamerProfile - Updating for controller #0 without saving.

--- Common Initialization Complete ---
Working directory: C:\Documents and Settings\domenico\Desktop\call of duty 6\[PC FULL ITA] Call of Duty
Modern Warfare 2 - Lord Spectre\[PC FULL ITA] Call of Duty Modern Warfare 2 - Lord Spectre
Socket error: select, 10093
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
Waited 2682 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Couldn't resolve iw.net ip server hostname.
Found no UPNP devices to query
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Save Message First Frame Shown: 6674
Couldn't resolve iw.net ip server hostname.
Unknown command "Updatedvarsfromprofile"
Setting difficulty level to "1", from profile on controller #0.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Committed save not available. Reason: No committed save in memory.
Committed save not available. Reason: No committed save in memory.
------ Server Initialization ------
Server: oilrig
Clearing all co-op frame times
----- R_Init -----
Video memory for device: 1008 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1426 MB.
DirectX reports 1024 MB of video memory and 1426 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Unloaded fastfile ui
Loading fastfile oilrig
Save Message First Frame Shown: 21763
Waited 4253 msec for asset 'maps/oilrig.d3dbsp' of type 'col_map_sp'.
Committed save not available. Reason: committed game checksum 0 doesn't match needed checksum
853969921.
Loading save from device.
Opening save filename: "save\oilrig.svg"
Save game build number: 159 latest Fri Nov
Setta l'audio a una risoluzione minore...
 
mi diresti come abbassarli? io ho inserito : audio, mono. Non so se è questo,eventualmente cmq se è giusto mi fa lo stesso errore.grazie
 
mi diresti come abbassarli? io ho inserito : audio, mono. Non so se è questo,eventualmente cmq se è giusto mi fa lo stesso errore.grazie

Devi dirmi il sistema operativo che hai....
Comunque devi andare nelle proprietà audio e trovare la voce "avanzate" in "dispositivi di riproduzione" se sei in win seven.... e settare la qualità a 16 bit...
 
Devi dirmi il sistema operativo che hai....
Comunque devi andare nelle proprietà audio e trovare la voce "avanzate" in "dispositivi di riproduzione" se sei in win seven.... e settare la qualità a 16 bit...
io ho settato qualita' professionale 24 bit:oogle: differenze ?
 
Cosa c'entra se su Vista lo avevi!? :lol::lol::lol:
Allora, te li vuoi scaricare sti maledetti drivers e fare come di dico? :asd:
Altrimenti stiamo qua anni....

era per dire che lo avevo nonostante i driver fossero più vecchi :)...

comunque.

ieri ho avviato il pc ed andava tutto come prima :boh: non so che pensare

PS (tra l'altro ho trovato il control center :cav:... cercavo l'icona sbagliata.

grazie mille comunque per l'aiuto
 
era per dire che lo avevo nonostante i driver fossero più vecchi :)...

comunque.

ieri ho avviato il pc ed andava tutto come prima :boh: non so che pensare

PS (tra l'altro ho trovato il control center :cav:... cercavo l'icona sbagliata.

grazie mille comunque per l'aiuto

I misteri della tecnologia... :lol::lol:
 
qualcuno di voi sa come risolvere il problem delle texture che vanno a riempire la ram e crashare il gioco, e il problema dell'errore irreversbiile delle directx ?

io gioco su win 7 ultimate 32 bit ho 4 gb di memoria ram 3,20 rilevata, possibile che in fullhd con le texture tutto extra dia questo problema mi sembra assurdo...come si puo risolvere ?
 
qualcuno di voi sa come risolvere il problem delle texture che vanno a riempire la ram e crashare il gioco, e il problema dell'errore irreversbiile delle directx ?

io gioco su win 7 ultimate 32 bit ho 4 gb di memoria ram 3,20 rilevata, possibile che in fullhd con le texture tutto extra dia questo problema mi sembra assurdo...come si puo risolvere ?
Vai a settare nel CCC, la Minimap a livello basso....
 
ciao a tutti!
ho letto che l'at4 può funzionare anche a ricerca di calore e quindi ha l'agganciamento automatico dei veicoli in movimento (tipo lo stinger), volevo sapere se qualcuno sa come si fa ad attivare l'agganciamento.
grazie!


aha, risolto. non ero abbastanza paziente. bastava tenerlo puntato ed aspettare
 
Ultima modifica:
Pubblicità
Pubblicità
Indietro
Top