ragazzi o acquistato da circa un giorno una ati x800 della sapphire
devo dire che è una scheda fantastica
oggi nel curiosare nella propietà dello schermo / avanzate / scheda:
mi da queste voci:
-tipo di chip: radeon x800 gto (0x554f)
-tipo dac:internel dac 400mhz
-dimensione memoria 128mb (ma le informazioni di 3d mark mi dice che ne ho 256mb presumo che 128 li prende dal sistema)
-stringa scheda : radeon x800 series secondary
ho messo i catalyst 5.11
la mia domanda è: ma la mia scheda è una x800 ho una x800gto?
e poi come funziona riguardo alla memoria ne ho 128 ho 256
a poi catalyst nella voce memory type mi dice : ddr1
e ati tool mi dice gddr3
chi ha ragione?
se possono essere utili
queste sono le informazioni della mia scheda che da 3dmark2005:
RADEON X800 Series Driver 6.14.10.6583
Description RADEON X800 Series
Manufacturer ATI Technologies Inc.
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
Total AGP Memory 256 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6583
Driver Details 8.191-051028a1-027345C-ATI
Driver Date 10-28-2005
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 351.0 MHz
VGA Core Clock 391.5 MHz
PCI
Name RADEON X800 Series
Vendor ID 0x1002
Device ID 0x554f
SubSystem ID 0x0590174b
Revision ID 0x0000
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
devo dire che è una scheda fantastica
oggi nel curiosare nella propietà dello schermo / avanzate / scheda:
mi da queste voci:
-tipo di chip: radeon x800 gto (0x554f)
-tipo dac:internel dac 400mhz
-dimensione memoria 128mb (ma le informazioni di 3d mark mi dice che ne ho 256mb presumo che 128 li prende dal sistema)
-stringa scheda : radeon x800 series secondary
ho messo i catalyst 5.11
la mia domanda è: ma la mia scheda è una x800 ho una x800gto?
e poi come funziona riguardo alla memoria ne ho 128 ho 256
a poi catalyst nella voce memory type mi dice : ddr1
e ati tool mi dice gddr3
chi ha ragione?
se possono essere utili
queste sono le informazioni della mia scheda che da 3dmark2005:
RADEON X800 Series Driver 6.14.10.6583
Description RADEON X800 Series
Manufacturer ATI Technologies Inc.
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
Total AGP Memory 256 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6583
Driver Details 8.191-051028a1-027345C-ATI
Driver Date 10-28-2005
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 351.0 MHz
VGA Core Clock 391.5 MHz
PCI
Name RADEON X800 Series
Vendor ID 0x1002
Device ID 0x554f
SubSystem ID 0x0590174b
Revision ID 0x0000
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias