EmanueleC
Utente Èlite
- 5,638
- 1,841
- CPU
- Ryzen 5 2600x
- Dissipatore
- stock
- Scheda Madre
- ROG STRIX B450-F GAMING
- HDD
- OS: WD BLue SN570 500GB, Dati: 1TB Toshiba p300, Game: 2TB Toshiba P300
- RAM
- Corsair DDR4 3000 Mhz 2x8 GB
- GPU
- AMD Radeon RX 6600
- PSU
- Seasonic Focus Gold 450W
- Case
- BitFenix Neos
- OS
- Fedora Linux
Ma non capisco ancora oggi come mai se attivo il flipping nel driver (che è attivo di default) i metro per esempio mi vanno a moviola... Non ho ancora capito cos'è sto flipping...
- Flipping: When OpenGL flipping is enabled, OpenGL can perform buffer swaps by changing which buffer the DAC scans out rather than copying the back buffer contents to the front buffer; this is generally a much higher performance mechanism and allows tearless swapping during the vertical retrace (when __GL_SYNC_TO_VBLANK is set). The conditions under which OpenGL can flip are slightly complicated, but in general: on GeForce or newer hardware, OpenGL can flip when a single full screen unobscured OpenGL application is running, and __GL_SYNC_TO_VBLANK is enabled. Additionally, OpenGL can flip on Quadro hardware even when an OpenGL window is partially obscured or not full screen or __GL_SYNC_TO_VBLANK is not enabled.