UFFICIALE Battlefield 6

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Ciao ragazzi, che versione di nvidia driver usate? Con quale scheda?
Ho sempre paura ad aggiornare da un'anno a questa parte.
Ho una 4070 s con driver 581.57
Da quando é uscito l'ultimo aggiornamento il gioco non gira benissimo, volevo sapere se gli ultimi migliorano la situazione
 
Allora prime impressioni, con la beta riuscivo a cavarmela, con questa versione definitiva sembro un senza mani. Non riesco a vedere il nemico letteralmente.
 
PATCH 1.1.3.5
  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.

VEHICLES:
  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

WEAPONS:
  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

GADGETS:
  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.
Assault Ladder
  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.

UI & HUD:
  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

VFX & Video:
  • Adjusted explosion particle effects by lowering the shockwave force.

REDSEC
WEAPONS:
  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.

MAP & MODES:
  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.

UI & HUD:
Battle Royale
  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.

Gauntlet
  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.
 
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