UFFICIALE America's Army: Proving Grounds - Discussione Ufficiale

aeQuitas

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America's Army: Proving Grounds

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America's Army: Proving Grounds è il quarto capitolo free to play sviluppato dall'U.S. Army.
E' un FPS pensato per le competizioni visto il supporto per i server dedicati ed è già partita la prima ladder europea TWL (TWL: America's Army PG: EU - 5v5 Ladder), presto affiancata anche dalla sezione europea di ESL (ESL: Americas Army: Proving Grounds - Europe - ESL - The eSports League).


Sito ufficiale:

America's Army: Proving Grounds

Trailer Video:


Gameplay Video:


Requisiti minimi di sistema:


  • Microsoft Windows Vista
  • 2.4+ GHz Quad Core CPU
  • 4GB RAM
  • Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    NVIDIA 9800 gtx or better/ATI Radeon5800 or better
  • 10GB free hard drive space

Requisiti consigliati di sistema:


  • Microsoft Windows 7 or higher
  • 3.3+ GHz Core i5 CPU
  • 8GB RAM
  • Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    NVIDIA 560 GTX TI or better/ATI 7700 or better
  • 10GB free hard drive space



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Guida primo utilizzo

Creare un account
Per giocare ad America's Army: Proving Grounds avrete bisogno di creare un account. La prima volta che lancerete il gioco America's Army: Proving Grounds da Steam vi apparirà una schermata di login.

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Cliccate sul tasto CREATE ACCOUNT per procedere alla pagina di creazione dell'account.

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Inserite l'indirizzo email che volete associare al vostro account e la password che volete usare confermandoli entrambi. Adesso inserite il vostro nickname. Assicuratevi di aver inserito un indirizzo email corretto e accessibile per verificare il vostro account.

Una volta compilato i campi, cliccate su CREATE per completare la registrazione.

A questo punto si aprirà il Loader ma non potrete giocare. Aprite la vostra mail e confermate il vostro account. Se non confermate il vostro account entro 7 giorni, l'account verrà cancellato e dovrete effettuare una nuova registrazione.

Settaggi Base
Una volta fatto il login al vostro account e caricato il gioco sarete in grado di impostare alcune configurazioni video e audio dalla scheda "Settings".

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Trovare un Server di gioco
Selezione un server dalla scheda SERVERS nel launcher in alto. Potete inserire alcuni filtri:

  • Show AA: Proving Grounds Official game servers only (sconsigliato in quanto laggano tantissimo)
  • Show empty servers (mostra server vuoti)
  • Show full servers (mostra server pieni
  • Show veteran mode only (mostra solo server in mod veterano)
  • Hide private or password locked servers (nascondi server privati o chiusi con password)
  • Ping (possibilità di selezionare i server dove si "pinga" meglio)
  • Number of open player slots (Numeri di slot aperti)
  • Map name (Nome della mappa)
  • Mission objective (Obiettivi delle missioni)
  • Mission type, BDX or FLOW (tipo di missione)
  • Server type (internet o LAN)

In generale vi consiglio per giocare di cliccare su "Hide private server" e lasciare il resto su tutto in modo da vedere tutti i server. Poi impostare i server in ordine di ping in modo da trovare dove si pinga meglio (server italiani).

Una volta trovato il server in cui volete entrare basta semplicemente fare doppio click su quel server per lanciare il gioco.
 

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Unreal6777

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Re: America's Army: Proving Grounds

Qualcuno sa dirmi come e questo gioco? cioe se ne vale la pena di giocarlo? com'e come grafica gameplay ecc

Mi interesano questi giochi in generale, ma poi molti si rivelano un flop. Spero che questo sia meglio. Anche perche la maggior parte dei free to play sono ingiocabili senza una buona spesa tra armi ecc.
 

dragonrising

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Re: America's Army: Proving Grounds

Qualcuno sa dirmi come e questo gioco? cioe se ne vale la pena di giocarlo? com'e come grafica gameplay ecc

Mi interesano questi giochi in generale, ma poi molti si rivelano un flop. Spero che questo sia meglio. Anche perche la maggior parte dei free to play sono ingiocabili senza una buona spesa tra armi ecc.
Quoto in toto, sono curioso anche io ...attendo qualche feed
 

aeQuitas

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@dragonrising e @Serial67 è un gioco che a livello grafico non è assolutamente come bf4, conta che è gratuito.. però non inguardabile.. è divertente ed è fatto bene lato competitivo..
 

aeQuitas

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Re: America's Army: Proving Grounds

è uscita una nuova patch:

Codice:
This update is a patch to fix some issues with the last update.  It will  be available on steam around mid-day on Monday Nov 18th.

Audio

    
[LIST]
[*]Added some dynamic range to weapon sounds
[*]Increased footstep audio distance
[*]Sprint has less "jingle" in it
[*]Takedown sound is lower to make it more stealthy
[*]Can set audio playback device manually for the game
[*]Fix for seemingly random objective activate/destroy warning sounds
[/LIST]

UI

    
[LIST]
[*]Veteran icons display now
[*]Team Select can now be closed with F2
[*]Esc menu will remain up after the end of the round.
[*]Achievements appear on top of the scoreboard/AAR
[*]Team mute buttons change all of the individual mute buttons appropriately
[*]If the target player leaves during vote to kick, the vote will cancel appropriately
[*]Spotted enemy who is broadcasting on VOIP no longer remains spotted
[*]Bleedout setting on Server Info has been corrected to actually show the Bleedout setting
[*]Gun should now shoot if you're holding down the fire button after jump/climb/etc.
[*]Character limit on the admin message has been increased to 64 characters
[*]Health and Ammo Fading works properly after revive now
[*]Fix for inaccurate activate/destroy/disarm reticule progress indicator
[*]XP needed for next level is displayed properly on AAR after level 20
[*]Crosshair drop when sprinting fixed
[/LIST]

Other

    
[LIST]
[*]Grenade throwing is faster and more fluid
[*]NVG effect modified (film grain lessened, size of view increased, blur distance increased)
[*]Fixed a crash when loading a new level after changing audio device (plugging in headphones)
[/LIST]
 

Lidoboy

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Re: America's Army: Proving Grounds

Ops, questa me l'ero persa.. passo ad ufficiale
 
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aeQuitas

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è uscita una corposa patch proprio ieri:

America's Army: Proving Grounds Beta
RFI-2 Update For Thursday, 20 February 2014
20 February 2014




Summary

The development team is pleased to announce that the following new features as well as various issues were addressed and the update will be released on Thursday, 20 February 2014.

Environments
Red Line, a Czervenian military train depot, available as a 12v12 FLO C4 mission (new game type - see below) as well as 6v6 and 12v12 extract missions
New lit variant of Harbor Assault is available
Night time version of Harbor Assault renamed to Harbor Assault Night and removed from rotation (still available via vote)
Bridge Night similarly removed from rotation
Each Harbor Assault showcases the new game type: Take & Hold (another new game type - again, see below)
New version of Watchdog is available with the new C4 game type (old Watchdog is removed from rotation)
New Mission Type - C4
C4 is a new mission type where the attacker's goal is to arm and place a C4 charge at one of two objective locations. The defenders aim to prevent this by either eliminating the attackers or disarming a placed charge. The defenders may also win by securing a dropped C4 charge.
New Mission Type - Take & Hold
Take and Hold is a new mission type where each side's goal is to capture all objectives. Each objective may be take and retaken by each side. If time expires the team with the most objectives is declared the winner; if the teams are tied on objectives when time expires the round is a draw.
Server Settings
Matches are now a best of 15 format for BDX and FLO maps by default
Admins may set rounds per match to an even number
Matches may now end in a draw
Rounds in the new Take & Hold game type may end in a draw
FLO round time is now five minutes; BDX round time is four minutes; admins may modify this as desired
A separate server-defined variable now controls the wait duration on the round teams swap; by default this is an additional 10 seconds
A new server variable, bPlayAllRounds, allows the admin to set it so all rounds of a match will be played (i.e. the match does not end when one team has won a majority of the rounds)
UI/HUD
Admin message lengthened and handles special characters correctly
Numerical input for mouse sensitivity added
Gamma calibration screen is now available in place of the brightness slider
Players may now choose to unbind a command completely via the UI
The upcoming map is displayed on the match AAR screen
Round One Experience
Upon the start of a new match, players are put in free cam after selecting a team
VOIP is available during this time
Teams are auto-balanced prior to the start of the round one
Locations & Report In
Map location labels are now displayed beneath the radar
If you feel a location is mislabeled or additional labels are needed please post suggestions on the forums
Players may now report in to teammates via the 'U' key; this key may be rebound as desired
The report is received via text chat and includes player's location and status
This feature is throttled to prevent spamming
Secured and non-revivable players may not report in; players who are being choked out also may not report in
Spectators
Q and E now moves the free cam up and down
Spectators now properly see the round countdown timer
The compass & radar now remains up in all spectator camera modes
Enhanced spectator UI is now available to dedicated spectators only (players on the spectate team); see below for more details
Enhanced Spectator UI
This UI is only available to players on the spectate team. It is enabled by default and may be toggled off via F4. While the UI enabled, spectators may quickly jump between player's points of view via hot keys (hot keys are number and shift+number keys).
Free cam positions may be bookmarked via shift-F5, shift-F6 and shift-F7; quickly jump to these positions by using F5, F6 and F7.
This feature should be considered to be in an ALPHA state.
Weapons
Accuracy cone on all weapons removed
M9 and shotgun muzzle velocity and bullet lifetime adjusted; rounds from each now travel a much more realistic distance with expected bullet drop behavior
Shotgun spread reduced (i.e. more accurate)
New sight, the holosight, added to the M4 and M249
Recoil on M249 decreased
M249 causes a bit more suppression
Recoil on M4 & M14 increased
M4 and shotgun draw time following a sprint increased
Sway on M4 increased
Flashbangs no longer flash through walls
Grenade throwing is now snappier and more responsive
Audio
Footstep audio iterated on; footsteps noticeable further away
Sprinting is a bit louder, crouch walking is a bit quieter; sighted movement produces less noise than before
Prone movement volume significantly reduced
Leaning no longer produces a sound beyond the local client
Fixed issue where running and strafing would often drop footstep audio
A take down produces much less noise now
M9 firing audio pitched down
"Hooah!" is louder
Movement
Characters no longer forced to take a few steps following a hurdle, vault or mantle
Launcher
Launcher layout addressed for increased usability
Controls can be adjusted from within the launcher (button found on the Settings page)
Players may now mark servers as favorites or blacklist undesirable ones via a right click option
Launcher now links directly with your profile on the America's Army webpage
Miscellaneous
US soldiers now come with one of three sets of randomly selected eye protection lenses
When grabbing ammo the magazine with the smallest ammo count is replaced; no longer is an empty magazine required
F9 may be used to take screenshots; this key may be rebound if desired
Admin command to pause now actually pauses the match (freezes players in place)
Take down distance reduced to two meters (was 2.5 meters)
Prone take down attempts are much more reliable now
Loading screens have distinct tips for low, mid and high level players
Players recover from suppression a bit quicker
AFK timer is now properly two minutes
Players are informed when they may no longer be revived
Honor cap raised to 100
When the flag is dropped defenders do not see a HUD icon for it
NVG effect on night maps improved
In order for a vote to pass there must be 1) more yes votes than no's and 2) one yes vote for every three eligible voters (i.e. on a full 12v12 server, a least eight yes votes are required to change the map)
Known Issues
When arming, disarming or securing the C4 charge from a crouch position the first person camera pops into a standing position for the duration of the animation; the character is not actually standing and remains crouched.
When securing the C4 charge from prone the character will pop into a crouched position.
Attempting to sight up and begin a sprint nearly simultaneously can sometimes put the character into a slow sprint state; stop moving for a moment or change posture to get out of this state.
Players will rarely lose the ability to report in when down.
Harbor Assault day version has some minor lighting artifacts.
These issues and more will be addressed in a post RFI-2 patch.
 

aeQuitas

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E' uscito il Map editor con l'ultimo aggiornamento da 2,4 gb.

Hanno fatto una versione facile con una interfaccia user friendly e la versione "advanced" che è l'editor unreal engine.
E' stato quindi aperto il workshop su steam dal quale si possono scaricare le mappe degli utenti e caricarle nel server per giocarle.

link mission editor: America's Army: Proving Grounds
link workshop: America's Army: Proving Grounds Beta
 

ALUCARD01

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mi piacerebbe trovare un giocatore italiano che mi coprisse il di dietro, sai con gli americani non sto tanto a braccietto :asd: con la loro lingua.
nik: Alucard001
 
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Kbytek

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mi piacerebbe trovare un giocatore italiano che mi coprirebbe il di dietro, sai con gli americani non sto tanto a braccietto :asd: con la loro lingua.
nik: Alucard001
...con tanto affetto noto che anche nella nostra non sei a braccetto ^_^
"che mi coprisse"
Comunque tornando IT il gioco è un dignitoso Free to Play con un passato glorioso e un presente non paragonabile al 2 (il tre facciamo finta non sia mai esistito).
Parlo da ex giocatore di AA "miltante" per almeno 5 anni credo (dalla 1 alla 2.8xx).
 

Bobbolo

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chiedo venia magari sbaglio a mettere il post qui.... sto giocando ad america's, il problema e che recentemente mi kikka ogni volta dai server dandomi il seguente messaggio "too many name change" punkbuster kick from server per 2 minuti ecc ecc, ora io ho formattato, ho win7 ultimate, avevo anche istallato avira solo che mi sono accorto che mi rallentava tutto credo di aver beccato qualche fake(anche se strano che era stato scaricato dal sito originale), ho istallato esetnod32, e continuo con questo problema, su server vuoti mi fa entrare che devo fare?
 

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Chiedo aiuto... sapete dirmi che dito dovrei usare per premere i tasti "c","x" e "z"? Me lo chiedo perché so premerli sia usando il pollice che usando l'anulare e l'indice. Voi ceh dito usate per questi tasti?
 

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