Aggiornato computer con Win10, SSD e memoria --> frame rate più basso

Jetpoet

Nuovo Utente
31
12
^___^ ahimè, come ho detto prima, sono stato testimone di questo stesso tipo problema.
Infatti gli ho fatto una domanda e stranamente lui era dentro quel caso.

Secondo te "vale" anche se faccio "Espelli" del vecchio HDD dal system tray di WIndows? (essendo in AHCI mode è disponibile l'hotplug)... o devo proprio apire materialmente il case sconnetterlo da lì?


PS: Vi incollo il log del gioco... non so se può giovare... a me sembra che non ci sia nulla di strano...

BackupNameAttachment=" Build(0) 17 Jan 21 (09 14 26)" -- used by backup system

Log Started at Sun Jan 17 09:14:26 2021
Built on Feb 7 2020 21:12:35
Running 64 bit Windows version
Executable: C:\Giochi\KingdomComeDeliverance\bin\Win64MasterMasterEpicPGO\KingdomCome.exe
FileVersion: 1.9.4.0
ProductVersion: 1.9.4.0
Using Microsoft (tm) C++ Standard Library implementation

Cmdline: '"C:/Giochi/KingdomComeDeliverance/bin/Win64MasterMasterEpicPGO/KingdomCome.exe" -AUTH_LOGIN=unused -AUTH_PASSWORD=7accc4ad960846aa980b6309e992fb22 -AUTH_TYPE=exchangecode -epicapp=Eel -epicenv=Prod -EpicPortal -epicusername="jetpoet_ITALIA" -epicuserid=36923ee1e3364aae8c8e59d58cbee47c -epiclocale=it'


Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Mods dir is 'mods'
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
GameDir: Data

User folder is 'C:\Users\Jet\Saved Games\KingdomCome'
Pak 'data\animations-part0.pak' is opened, root: 'data\'
Pak 'data\animations-part1.pak' is opened, root: 'data\'
Pak 'data\buildings.pak' is opened, root: 'data\'
Pak 'data\characters.pak' is opened, root: 'data\'
Pak 'data\cloth-part0.pak' is opened, root: 'data\'
Pak 'data\cloth-part1.pak' is opened, root: 'data\'
Pak 'data\cloth-part2.pak' is opened, root: 'data\'
Pak 'data\geomcaches.pak' is opened, root: 'data\'
Pak 'data\ipl_heads.pak' is opened, root: 'data\'
Pak 'data\heads.pak' is opened, root: 'data\'
Pak 'data\music.pak' is opened, root: 'data\'
Pak 'data\objects.pak' is opened, root: 'data\'
Pak 'data\sounds.pak' is opened, root: 'data\'
Pak 'data\textures.pak' is opened, root: 'data\'
Pak 'data\ipl_videos.pak' is opened, root: 'data\'
Pak 'data\videos-part0.pak' is opened, root: 'data\'
Pak 'data\videos-part1.pak' is opened, root: 'data\'
Pak 'data\videos-part2.pak' is opened, root: 'data\'
Pak 'data\videos-part3.pak' is opened, root: 'data\'
Pak 'data\videos-part4.pak' is opened, root: 'data\'
Pak 'data\ipl_videosb.pak' is opened, root: 'data\'
Pak 'data\videosb-part0.pak' is opened, root: 'data\'
Pak 'data\videosb-part1.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010400.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010400.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010403.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010602.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010902.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part0.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part1.pak' is opened, root: 'data\'
Pak 'data\characters_hd.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part0.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part1.pak' is opened, root: 'data\'
Pak 'data\textures_hd.pak' is opened, root: 'data\'
Pak 'data\sounds_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010700_hd.pak' is opened, root: 'data\'
Pak 'engine\engine.pak' is opened, root: 'data\'
Pak 'engine\shadercache.pak' is opened, root: 'data\'
Pak 'engine\shadercachestartup.pak' is opened, root: 'data\'
Pak 'engine\shaders.pak' is opened, root: 'data\'
Pak 'engine\shadersbin.pak' is opened, root: 'data\'
Pak 'data\ipl_cinematics.pak' is opened, root: 'data\'
Pak 'data\cinematics.pak' is opened, root: 'data\'
Pak 'data\tables.pak' is opened, root: 'data\'
Pak 'data\scripts.pak' is opened, root: 'data\'
Pak 'data\gamedata.pak' is opened, root: 'data\'
Windows 10 64 bit (build 10.0.19042)
System language: Italian
Windows Directory: "C:\Windows"
Local time is 09:14:27 01/17/21, system running for 1 minutes
16352MB physical memory installed, 13356MB available, 134217727MB virtual memory installed, 18 percent of memory in use
PageFile usage: 90MB, Working Set: 80MB, Peak PageFile usage: 90MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Feb 7 2020 21:12:35
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
- Adapter index: 0
- Dedicated video memory: 6052 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 1
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
Active GPUs: 1
Pak 'data\_fastload\startup_animations.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_hd.pak' is opened, root: 'data\'
<Audio>: AudioSystem initialization
Font initialization
About to initialize FMOD Studio. Headers: 11007. Master bank: KCD.bank
FMOD version check: Headers 11007, Binaries 11007
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
FMOD version: Headers 11007, Binaries 11007
Audio driver in use by FMOD Studio:
-- getOuput returned 8
-- Driver name: "Digital S/PDIF Optical Output (AAF DCH Optimus Sound)"
-- System rate: 192000 Hz
-- Speaker mode is 3
-- Speaker mode channels: 2 channels
getDSPBufferSize:
-- Buffer length: 1024
-- Number of buffers: 4
Using FreeType 2.5.5
Network initialization
[net] Socket IO management: External [iocp], Internal [iocp]
network hostname: Gliese-677CC
ip:192.168.1.71
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
CTobiiEyeTrackerInput::Init() CALLED
Tobii Eye Tracker detected and running
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
Displayed build info: 1.9.6-404-504u
Pak 'data\textures_hd.pak' is disabled
Pak 'data\objects_hd-part0.pak' is disabled
Pak 'data\objects_hd-part1.pak' is disabled
Pak 'data\buildings_hd-part0.pak' is disabled
Pak 'data\buildings_hd-part1.pak' is disabled
Pak 'data\characters_hd.pak' is disabled
Pak 'data\_fastload\startup_graphics_hd.pak' is disabled
Pak 'data\_fastload\startup_characters_hd.pak' is disabled
[Epic] Initialized. Setting Logging Callback ...
[Epic] Login...
[Epic] Init OK
Ansel init...
Ansel init DONE (OK)
Initializing default materials...
[Epic] Waiting for connect login...
[Epic] Login complete - result:0 EOS_Success
[Epic] Local user 0000023B4D9C7570 36923ee1e3364aae8c8e59d58cbee47c
[Epic] Query ownership...
[Epic] Login to backend services (ConnectLogin) ...
[Epic] Connect login complete - result:0 EOS_Success
[Epic] ProductUserId: 00023bb7aeee4f109b3d22f058ea50be
[Epic] Waiting for license...
[Epic] Query ownership complete - result:0 EOS_Success, ownershipCount:12
[Epic] ownership[0] Id:42a607b35e1b4728afbc26c88080f429, owned:N
[Epic] ownership[1] Id:ec30758385984288b79632570c6e1c46, owned:N
[Epic] ownership[2] Id:7ee2a397f84048028041522194c1895a, owned:N
[Epic] ownership[3] Id:0686562dcf834389832221d03b556470, owned:Y
[Epic] DLC 3
[Epic] ownership[4] Id:9332f6e39ee24ca0a8a813b2ab6749b6, owned:N
[Epic] ownership[5] Id:9cface5448694861879def457a3b6194, owned:N
[Epic] ownership[6] Id:2441ece2a6f24fc7a4e2086caf735434, owned:Y
[Epic] DLC 5
[Epic] ownership[7] Id:0860c863cd5e494c9b7b80d77b8089b9, owned:Y
[Epic] DLC 2
[Epic] ownership[8] Id:f608e308d6ab4abf88c45967c3405b21, owned:N
[Epic] ownership[9] Id:70f6d63a1b0c4f45862a049e9ba085a9, owned:Y
[Epic] Game
[Epic] ownership[10] Id:f255964383d04135921876c536a0099c, owned:N
[Epic] ownership[11] Id:2832745a324245079d0d2d0facd8c182, owned:N
DLC list:
[1 TreasuresOfThePast] 2832745a324245079d0d2d0facd8c182, @ui_dlc_name_1, active: N, save: Y
[2 HDTextures] 0860c863cd5e494c9b7b80d77b8089b9, @ui_dlc_name_2, active: Y, save: N
[3 HDSounds] 0686562dcf834389832221d03b556470, @ui_dlc_name_3, active: Y, save: N
[4 NewHomes] f608e308d6ab4abf88c45967c3405b21, @ui_dlc_name_4, active: N, save: Y
[5 HDVoicesEnglish] 2441ece2a6f24fc7a4e2086caf735434, @ui_dlc_name_5, active: N, save: N
[6 HDVoicesGerman] 7ee2a397f84048028041522194c1895a, @ui_dlc_name_6, active: N, save: N
[7 HDVoicesFrench] ec30758385984288b79632570c6e1c46, @ui_dlc_name_7, active: N, save: N
[8 StoryDLC] 9cface5448694861879def457a3b6194, @ui_dlc_name_8, active: N, save: Y
[9 ExpeditionaryRides] f255964383d04135921876c536a0099c, @ui_dlc_name_9, active: N, save: Y
[10 TheresaAndDog] 42a607b35e1b4728afbc26c88080f429, @ui_dlc_name_10, active: N, save: Y
Running machine spec auto detect (64 bit)...
- Windows 10 64 bit (build 10.0.19042)
- System memory
--- 16351 MB
- Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
--- Number of available cores: 4 (out of 4)
--- Number of logical processors: 4
- NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
--- Dedicated video memory: 1956 MB
--- Feature level: DX11 (SM 5.0)
- Final rating: Machine class 1
Pak 'localization\english_xml.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english.pak' is opened, root: 'localization\'
Pak 'localization\english.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english_hd.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part0.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part1.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010800.pak' is opened, root: 'localization\'
Pak 'localization\patch\ipl_english_patch_010900.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010900.pak' is opened, root: 'localization\'
Pak 'localization\patch\ipl_english_patch_010902.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010902.pak' is opened, root: 'localization\'
Pak 'data\textures_hd.pak' is enabled
Pak 'data\objects_hd-part0.pak' is enabled
Pak 'data\objects_hd-part1.pak' is enabled
Pak 'data\buildings_hd-part0.pak' is enabled
Pak 'data\buildings_hd-part1.pak' is enabled
Pak 'data\characters_hd.pak' is enabled
Pak 'data\_fastload\startup_graphics_hd.pak' is enabled
Pak 'data\_fastload\startup_characters_hd.pak' is enabled
[Mod] Loading localization patches...
[MFX] Loading FXLib 'collisions' ...
[MFX] Loading FXLib 'destructibles' ...
[MFX] Loading FXLib 'foleys' ...
[MFX] Loading FXLib 'foleys_npc' ...
[MFX] Loading FXLib 'foleys_player' ...
[MFX] Loading FXLib 'footstep' ...
[MFX] Loading FXLib 'footsteps_horse' ...
[MFX] Loading FXLib 'footsteps_horse_npc' ...
[MFX] Loading FXLib 'footsteps_horse_player' ...
[MFX] Loading FXLib 'footsteps_npc' ...
[MFX] Loading FXLib 'footsteps_player' ...
[MFX] Loading FXLib 'player_fx' ...
[MFX] Loading FXLib 'vegetation' ...
============================ Loading level rataje ============================
Pak 'data\levels\rataje\level.pak' is opened, root: 'data\levels\rataje\'
Pak 'data\levels\rataje\recast.pak' is opened, root: 'data\levels\rataje\'
Pak 'data\levels\rataje\svo.pak' is opened, root: 'data\levels\rataje\'
ShadowPlayHighlights init...
[Epic] Achievements - query complete result: EOS_Success
* Creating Core...
Closing pak 'data\_fastload\startup_animations.pak'
Closing pak 'data\_fastload\startup_characters.pak'
Closing pak 'data\_fastload\startup_characters_hd.pak'
Closing pak 'data\_fastload\startup_graphics.pak'
Closing pak 'data\_fastload\startup_graphics_hd.pak'
Closing pak 'data\_fastload\startup_hd.pak'
Closing pak 'engine\shadercachestartup.pak'
Sequence Music Engine runs via FMOD Event 'event:/music/music'
[Epic log] 0000023C9FA149F0: invalid HTTP response code received. URL: https://api.epicgames.dev/telemetry...vironment=Production&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
[Epic log] 0000023C9FA149F0: request failed, libcurl error: 0 (No error)
[Epic log] 0000023C9FA149F0: libcurl info message cache 0 (Connection 4 seems to be dead!)
[Epic log] 0000023C9FA149F0: libcurl info message cache 1 (Closing connection 4)
[Epic log] 0000023C9FA149F0: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
[Epic log] 0000023C9FA149F0: libcurl info message cache 3 (Found bundle for host api.epicgames.dev: 0x23b36958260 [can pipeline])
[Epic log] 0000023C9FA149F0: libcurl info message cache 4 (Re-using existing connection! (#0) with host api.epicgames.dev)
[Epic log] 0000023C9FA149F0: libcurl info message cache 5 (Connected to api.epicgames.dev (54.224.185.158) port 443 (#0))
[Epic log] 0000023C9FA149F0: libcurl info message cache 6 (We are completely uploaded and fine)
[Epic log] 0000023C9FA149F0: libcurl info message cache 7 (TLSv1.2 (IN), TLS alert, Client hello (1):)
[Epic log] 0000023C9FA149F0: libcurl info message cache 8 (Connection died, retrying a fresh connect)
[Epic log] 0000023C9FA149F0: libcurl info message cache 9 (necessary data rewind wasn't possible)
[Epic log] 0000023C9FA149F0: libcurl info message cache 10 (Closing connection 0)
[Epic log] 0000023C9FA149F0: libcurl info message cache 11 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
[Epic log] Retry exhausted on https://api.epicgames.dev/telemetry...vironment=Production&UploadType=eteventstream
Quit requested by CUIGameEvents::OnExitGame()
 

Moffetta88

Moderatore
Staff Forum
Utente Èlite
20,537
12,919
CPU
i5-4690
Dissipatore
DEEPCOOL CAPTAIN 240EX
Scheda Madre
MSI Z97 U3 PLUS
HDD
KINGSTON SSD KC400 240GB
RAM
24GB BALLISTIX SPORT @2133MHz
GPU
STRIX GTX980 DC2OC
Audio
INTEGRATA
Monitor
AOC G2590VXQ
PSU
BEQUIET! System Power 7 500W
Case
DEEPCOOL MATREXX 55
Periferiche
NESSUNA
Net
EOLO 100
OS
UBUNTU/WINDOWS11
ci voglion 5 secondi: spegni il pc, apri il case, stacchi alimentazione e del disco, fai partire pc.
Se ti da lo stesso problema spegni il pc, ricolleghi il disco e chiudi il case, se invece la situazione è cambiata allora è spegni il cp, ricolleghi il disco e lo formatti totalmente.
PS: fai uno screen al disco meccanico con crystal disk info, così vediamo pure lo stato SMART
 

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