Liquid_Cooling
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mi sapreste dire come dovrei applicare questi cambiamenti per crysis.....
--CUDAS FAQ--
sys_physics_CPU
Set this command according to your CPU. This sets the physical index that physics runs on, i.e. what core.
0, is for the first core, keep this at 0 if you have a single core CPU.
Set it to 1 to run physics on the second core of a Dual Core CPU for best performance.
2 and 3 are for the third and fourth cores of Quad core processors, usually 3 works best.
e_recursion_occlusion_culling = 1
e_hw_occlussion_culling_objects = 1
e_hw_occlusion_culling_water = 1
These three commands no longer work, and need to be deleted from the config file that you decide to use.
e_detail_materials_view_dist_xy
We set this to 4096 for much better details on Mountain textures in singleplayer, but this won't work for Multiplayer, since PunkBuster will kick you.
Set it to 2048 to avoid this problem when playing on MP.
r_TexAtlasSize = 512
Is known to cause a flickering bug on some systems, change it to 1024 to fix.Thanks to Yggdrasill
r_motionblur
After the 1.2 patch, this needs to be set to 5 for motion blur to function and work correctly, if you want Object Blur in DX10. Otherwise, if you just want to enable it, set it to 1 like always.Thanks to Bigbuck
r_depthoffield
Set to 1 to enable; set to 2 for a stronger blurring effect on far away terrain.
The front page of the thread needs to be updated with this information.
--CUDAS FAQ--
sys_physics_CPU
Set this command according to your CPU. This sets the physical index that physics runs on, i.e. what core.
0, is for the first core, keep this at 0 if you have a single core CPU.
Set it to 1 to run physics on the second core of a Dual Core CPU for best performance.
2 and 3 are for the third and fourth cores of Quad core processors, usually 3 works best.
e_recursion_occlusion_culling = 1
e_hw_occlussion_culling_objects = 1
e_hw_occlusion_culling_water = 1
These three commands no longer work, and need to be deleted from the config file that you decide to use.
e_detail_materials_view_dist_xy
We set this to 4096 for much better details on Mountain textures in singleplayer, but this won't work for Multiplayer, since PunkBuster will kick you.
Set it to 2048 to avoid this problem when playing on MP.
r_TexAtlasSize = 512
Is known to cause a flickering bug on some systems, change it to 1024 to fix.Thanks to Yggdrasill
r_motionblur
After the 1.2 patch, this needs to be set to 5 for motion blur to function and work correctly, if you want Object Blur in DX10. Otherwise, if you just want to enable it, set it to 1 like always.Thanks to Bigbuck
r_depthoffield
Set to 1 to enable; set to 2 for a stronger blurring effect on far away terrain.
The front page of the thread needs to be updated with this information.