FPS: | 9.6 |
Scores: | 241 |
Min FPS: | 3.9 |
Max FPS: | 18.8 |
Binary: | Windows 32bit Visual C++ 1600 Release Mar 7 2012 |
Operating system: | Windows 7 (build 7601, Service Pack 1) 64bit |
CPU model: | Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz |
CPU flags: | 1999MHz MMX SSE SSE2 SSE3 SSSE3 HTT |
GPU model: | NVIDIA GeForce 9800 GT 8.17.12.9610 1024Mb |
Render: | direct3d10 |
Mode: | 1920x1080 8xAA fullscreen |
Shaders: | high |
Textures: | high |
Filter: | trilinear |
Anisotropy: | 16x |
Occlusion: | enabled |
Refraction: | enabled |
Volumetric: | enabled |
Tessellation: | disabled |
FPS: | 10.6 |
Scores: | 267 |
Min FPS: | 4.0 |
Max FPS: | 21.2 |
Binary: | Windows 32bit Visual C++ 1600 Release Mar 7 2012 |
Operating system: | Windows 7 (build 7601, Service Pack 1) 64bit |
CPU model: | Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz |
CPU flags: | 1999MHz MMX SSE SSE2 SSE3 SSSE3 HTT |
GPU model: | NVIDIA GeForce 9800 GT 8.17.12.9610 1024Mb |
Render: | direct3d11 |
Mode: | 1920x1080 8xAA fullscreen |
Shaders: | high |
Textures: | high |
Filter: | trilinear |
Anisotropy: | 16x |
Occlusion: | enabled |
Refraction: | enabled |
Volumetric: | enabled |
Tessellation: | disabled |
FPS: | 10.4 |
Scores: | 261 |
Min FPS: | 3.4 |
Max FPS: | 20.5 |
Binary: | Windows 32bit Visual C++ 1600 Release Mar 7 2012 |
Operating system: | Windows 7 (build 7601, Service Pack 1) 64bit |
CPU model: | Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz |
CPU flags: | 1999MHz MMX SSE SSE2 SSE3 SSSE3 HTT |
GPU model: | NVIDIA GeForce 9800 GT 8.17.12.9610 1024Mb |
Render: | direct3d11 |
Mode: | 1920x1080 8xAA fullscreen |
Shaders: | high |
Textures: | high |
Filter: | trilinear |
Anisotropy: | 16x |
Occlusion: | enabled |
Refraction: | enabled |
Volumetric: | enabled |
Tessellation: | disabled |